The Last Goodbye is a pulp thriller running on the Goldsource engine. In the Gothic metropolis of Prava, the gun-for-hire Lucille - better known on the streets as The Banshee - takes a job from enigmatic entrepreneur Ark McLean. Her target: Bullseye, the deadliest gangster in town. On her travels through the criminal underworld she meets all manner of friends and foes, with plenty of action and intrigue along the way.
The opening four levels of Act I had to rapidly and confidently lay down the style of Prava. Across these levels the player visits a cathedral, two commercial areas and a residential street with an optional house to explore. The cathedral provides a backdrop for an action-packed opening sequence involving a shootout with several gangsters, and also setting up the mystery of what their larger goal is. After that, the player can relax and be drip-fed new plot-relevant information whilst they learn about the domestic and commercial sides to life in the city.
Research was conducted into different types of period architecture and several styles were mixed to evoke the feeling of Prava having a long cosmopolitan history. Neoclassicalism sat with Stalinist design, Haussmann, Art Deco and German Expressionism. A large library of reference images was assembled, bolstered by my own photgraphy.
The levels were lit in an expressionist manner, though player progression was also factored in. The usage of darkness and fog helped reduce the visual noise that comes with sharp photo materials used for the world textures. The colour palette of black shadows, blue fog and gold street lights reflected the Banshee herself. I was careful not to make the colours too vivid as a gaudy aesthetic would undermine the game's gritty tone (plus the game is intended to be played in black and white).
You can download the game here: https://www.moddb.com/mods/the-last-goodbye